Alpha-2 Changelog/Life Update
Hello again everyone!
Deadwind alpha-2 will be releasing this Friday, September 23rd so I thought I'd write this post to summarize and talk about the changes and additions in this upcoming version.
I've also included a little life update at the bottom of this post as there's going to be some big changes moving forward.
New Abilities
- 14 new abilities.
- New abilities for different weapon types. Must equip that weapon to use that ability.
- Targetable abilities.
- Abilities with reagent costs.
- Sound effects for all abilities.
- Added a cooldown next to ability names to show how many turns until the ability can be used again.
Tomes of Knowledge
- Consumable items that teach you abilities.
- You no longer start the game knowing all abilities.
- Must purchase or farm these tomes to learn new abilities.
Options Menu
- Music/SFX volume settings.
- Fullscreen toggle.
- CRT Shader toggle.
- Low Contrast Mode toggle.
New NPC Portraits
- 7 new portraits for NPC dialogue.
Town Interiors
- Most buildings now have interiors with "clutter objects".
- Tables, chairs, countertops, etc.
Tutorial Sequence
- Teaches basic controls and gameplay.
- Start the game as a stowaway on a ship with no memory.
Ice Caves
- Contains 2 new monsters: Wraiths, and Yeti.
- Wraiths drop "Cryotheum Dust"; a reagent used to cast one of the new spells.
- More cavernous generation. Still experimenting...
Talismans
- New offhand items that simply boost an attribute while equipped.
- Purchasable from merchants, and farmable from hobgoblins, bloodfiends and bandits/outlaws.
Numpad Controls
- You can now use the numpad to move, attack, and navigate menus.
- Trad roguelike players rejoice!
Dungeon Entrance Locations/Pointers
- Dungeon entrance locations within an "Area" are now random within the room.
- Added on-screen pointers that point towards dungeon entrances.
- Pointers are also present within dungeons to point to stairs up and down.
Location Popups
- Walking over a location will give a floating text notification and log message.
- This applies to all dungeon types and towns.
Thanks for reading. In case you missed it, I've recently landed a job with Larian Studios in Tech QA (YAY!!). Over the next couple of weeks, I'll be doing a bunch of apartment research in preparation to move out to Quebec so Deadwind progress might be a little slow.
Moving forward, I'd also like to release smaller updates more frequently as opposed to larger updates every month or two. I think in the future (especially when I start work) this will lead to a better work schedule for me, and less content drought.
Anyways that's all. I hope to see you all playing alpha-2 on Friday <3
Cheers,
Jason
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Deadwind
An Open-World CRPG Roguelike Adventure
Status | In development |
Author | Jason Accardo |
Genre | Role Playing |
Tags | Lo-fi, Open World, Roguelike, Turn-based |
More posts
- Alpha 2.5 ChangelogJan 13, 2023
- Alpha 2.4 ChangelogDec 09, 2022
- Alpha-2.3 ChangelogNov 25, 2022
- Alpha 2.2 ChangelogOct 26, 2022
- Alpha-2.1 ChangelogSep 28, 2022
- Alpha-2 Released!Sep 23, 2022
- Future FeaturesJul 31, 2022
- Alpha 1 Released!Jul 29, 2022
- The Open WorldOct 28, 2020
Comments
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Congrats on the new job! Looking forward to the update!