Alpha 2.5 Changelog
Deadwind » Devlog
New Features
- Added overworld structure system
- Can stumble across small ruined buildings in forest biomes containing some loot
- Only one structure type for the time being but underlying system has been set u
- Added a blood splatter effect on the ground when a creature is damaged
- Added a shimmering/enchanted effect to "special" items
- Slightly changed the combat text to denote damage type which will be used more next update.
Bugfixes
- Fixed an issue where "ways down" in caves would still generate even on the last floor; causing a crash when moving to a new floor that doesn't exist
- Removed "seconds" from save file time to prevent text bleeding out of the box
- Fixed an issue with the shimmer effect where switching to fullscreen would cause the effect to disappear until quitting and loading
Get Deadwind
Download NowName your own price
Deadwind
An Open-World CRPG Roguelike Adventure
Status | In development |
Author | Jason Accardo |
Genre | Role Playing |
Tags | Lo-fi, Open World, Roguelike, Turn-based |
More posts
- Alpha 2.4 ChangelogDec 09, 2022
- Alpha-2.3 ChangelogNov 25, 2022
- Alpha 2.2 ChangelogOct 26, 2022
- Alpha-2.1 ChangelogSep 28, 2022
- Alpha-2 Released!Sep 23, 2022
- Alpha-2 Changelog/Life UpdateSep 21, 2022
- Future FeaturesJul 31, 2022
- Alpha 1 Released!Jul 29, 2022
- The Open WorldOct 28, 2020
Comments
Log in with itch.io to leave a comment.
Fun game, lots of potential, but too shallow as is. I really love the graphics! I spent probably 3 hours playing, and I think I've done everything. Easily unstoppable! lol.
How deep do the caves go? I went like 12 floors down and I got claustrophobic. haha.